YD: I definitely don't want anyone to think that the game is just a ripoff of Hitman where the protagonist has been replaced with a schoolgirl, I'm going to try and include a lot of "school sim" mechanics to differentiate my game from Hitman as much as possible. How in depth will the school system be as well? TR: You have likened the game to Hitman and Bully, however most screenshots and footage has just focused on the killing. This game is never actually going to be made." I felt determined to develop the game myself, just to prove him wrong. So, in summary, Yandere Sim was born because I saw an inexpensive asset and because I felt a petty desire to prove someone else wrong over the Internet. A lot of good suggestions came out of that thread, which inspired me to make a game based on all the ideas that everyone shared. The turning point was when some guy in the thread said something to the effect of, "This thread is pointless. I made a thread on a message board and asked people how they imagined the mechanics of a game that simulates the experience of being a yandere girl. He suggested a game about a juvenile delinquent schoolgirl, and I responded "Why stop at delinquency? Why not be a serial killer instead?" and from there I started imagining the idea of a game starring a yandere girl. It began when I saw a cheap schoolgirl model on the Unity asset store, and asked my friend what kind of game he would make with a schoolgirl as the main character. YandereDev: The game's origin story might sound a little underwhelming. TechRaptor: First off, where did you get the inspiration for Yandere Sim?
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